![]() I'm halfway through it, seems like a nice review. Several people mentioned this video in the comments: Anyway, replaying this game made me realise how stupid the teleport/fast travel mechanics are in similar games. But when you return there for the 10th time, it's really nothing more than a place where you run around to access different menus.Īnd when you're out on an adventure, you are fully aware of the portal scrolls in your backpack, which can instantly transport you to town, and then back again. Of course, when you first get there, you are amazed by it. You can go there anytime, you can save your game there, you can access shops, storages, services. They are essentially just atmospheric UI-s. In these games, towns are something else. The sequel of this game features a system much like Diablo 2's. You become attached to the towns, you wish you could stay there longer, but you know you have to push on, otherwise, these towns will never know peace again. Bumping into a friendly NPC, and getting a little break from this slow, step-by-step approach is amazing. In this game you have to be really careful while approaching any enemies, making sure you send your melee fighters first, keeping your formation. This feeling of anxiety is balanced out by the relief you feel as you arrive at a new town, or just seeing a friendly face after hours of fighting. (Yes, you'll be able to walk back here, but you know you won't spend 30-60 minutes clicking your party through those dungeons) You look through your inventory 5 times before leaving. That's why, when you're in town, you talk to everyone. However, you have no idea whether it'll take 30 minutes or 8 hours to get there. You know there will probably be another town along the road. No, in this game, you leave the town knowing that you won't ever be coming back there. But your journey doesn't stop there.Īs you leave the town, you realise that this isn't the kind of the game where you can just open a portal to get back to town and visit the merchants/priests. You fight your way through all kinds of horrors just to get to the nearest town and warn the people of the monsters. In Dungeon Siege, you start out on your farm, fighting with farm tools. Replaying this game made me realise just how much pressure is lifted from us in non-linear games, or games with teleport systems. Of course, that old disc is pretty much useless now, so I decided to take advantage of the Square Enix sale on steam, and bought it for $0.97. The old /r/patientgamers Essential Games Listĭungeon Siege was the very first video game I purchased for myself. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. ![]() New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules ![]() Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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